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Case study

Carpocalypse 2: a Carmageddon 2 decompilation and native port

Carpocalypse 2 decompiles Carmageddon 2 and builds native Linux and Android versions using data from the player's original installation. Its build offers a period MSVC matching path and a modern toolchain path, with SDL3 graphics support and documented remaining work.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
28
Last commit
2026-11-10
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original Carmageddon II game data is required for Linux or Android use.
  • Prerequisites: The build requires SDL3, glslang, libtiff and a supported compiler; the matching build uses MSVC 11.0.
  • Limits: Android data import may fail on devices that restrict adb access to Android/data.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{carpocalypse2-case,
  title = {{Carpocalypse 2: a Carmageddon 2 decompilation and native port}},
  howpublished = {\url{https://github.com/Link4Electronics/Carpocalypse2}},
  url = {https://github.com/Link4Electronics/Carpocalypse2},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/carpocalypse2-case/}}
}

Plain text

Carpocalypse 2: a Carmageddon 2 decompilation and native port. https://github.com/Link4Electronics/Carpocalypse2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/carpocalypse2-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Link4Electronics/Carpocalypse2 · Revision 0d2b31e
  2. CMakeLists.txt GitHub · Link4Electronics/Carpocalypse2 · Revision 0d2b31e

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