Case study
Carpocalypse 2: a Carmageddon 2 decompilation and native port
Carpocalypse 2 decompiles Carmageddon 2 and builds native Linux and Android versions using data from the player's original installation. Its build offers a period MSVC matching path and a modern toolchain path, with SDL3 graphics support and documented remaining work.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 28
- Last commit
- 2026-11-10
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Original Carmageddon II game data is required for Linux or Android use.
- Prerequisites: The build requires SDL3, glslang, libtiff and a supported compiler; the matching build uses MSVC 11.0.
- Limits: Android data import may fail on devices that restrict adb access to Android/data.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{carpocalypse2-case,
title = {{Carpocalypse 2: a Carmageddon 2 decompilation and native port}},
howpublished = {\url{https://github.com/Link4Electronics/Carpocalypse2}},
url = {https://github.com/Link4Electronics/Carpocalypse2},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/carpocalypse2-case/}}
}Plain text
Carpocalypse 2: a Carmageddon 2 decompilation and native port. https://github.com/Link4Electronics/Carpocalypse2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/carpocalypse2-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Link4Electronics/Carpocalypse2 · Revision 0d2b31e
- CMakeLists.txt GitHub · Link4Electronics/Carpocalypse2 · Revision 0d2b31e
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