Case study
Calico: Atari Jaguar DOOM port with renderer reverse engineering
Calico ports Atari Jaguar DOOM to PC while retaining the original game's behavior where possible. The author reverse engineered Jaguar-specific renderer assembly and cross-referenced gameplay assembly with related C sources; the port loads a user-supplied ROM or extracted jagdoom.wad.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 57
- Last commit
- 2024-01-10
- Language
- HTML
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A Jaguar DOOM ROM or extracted jagdoom.wad is required.
- Limits: Music and multiplayer are unavailable, and demos can lose synchronization.
- License: Original and 3DO-derived code uses MIT terms; Jaguar-derived code retains its original limited-use license, and calico-config uses GPL terms.
Cite
BibTeX
@misc{calico-doom-case,
title = {{Calico: Atari Jaguar DOOM port with renderer reverse engineering}},
howpublished = {\url{https://github.com/team-eternity/calico-doom}},
url = {https://github.com/team-eternity/calico-doom},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/calico-doom-case/}}
}Plain text
Calico: Atari Jaguar DOOM port with renderer reverse engineering. https://github.com/team-eternity/calico-doom (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/calico-doom-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · team-eternity/calico-doom · Revision 6cccd65
- COPYING-JAG.txt GitHub · team-eternity/calico-doom · Revision 6cccd65
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