# Project Carrot: rebuilding a Jazz Jackrabbit 2-style engine

> Project Carrot develops a C++ engine modeled on Jazz Jackrabbit 2 using converted resources from a user's copy. Its source includes game systems and JJ2 format handling; companion tools extract Anims.j2a assets and convert tilesets and levels. The author describes the project as progressing slowly.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/soulweaver91/project-carrot>
- Primary source: <https://github.com/soulweaver91/project-carrot/blob/f9edb3c574baf66317986b16c5cf0aa534ad6a04/README.md>
- Catalog page: <https://awesomerea.org/resources/project-carrot-case/>
- Record JSON: <https://awesomerea.org/resources/project-carrot-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/project-carrot-case/index.md)

## Requirements & limits

- **Prerequisites:** A Jazz Jackrabbit 2 installation and converted assets, levels and tilesets are required.
- **Prerequisites:** Build dependencies include Qt 5.7 with Gamepad, SFML 2.3, BASS 2.4 and BASS FX.
- **License:** MIT license.

## Primary sources

1. <https://github.com/soulweaver91/project-carrot/blob/f9edb3c574baf66317986b16c5cf0aa534ad6a04/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
