Case study
Pokémon Sword and Shield: matching Pawn script decompilation
Pokémon Sword and Shield's Pawn AMX scripts are reconstructed from game files. The disassembler emits code representations and data sections; a compile tool builds the repository's scripts with gf-pawncc, compares the generated representations and checks binary hashes against the game files.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2025-01-06
- Language
- OpenEdge ABL
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The game's romfs://bin/script/amx/ files must be copied into the amx directory.
- Prerequisites: Compilation expects a gf-pawncc executable at gf-pawncc/build/compiler/gf-pawncc.
- License: No licence file in the repository.
Cite
BibTeX
@misc{swsh-pawn-scripts-case,
title = {{Pokémon Sword and Shield: matching Pawn script decompilation}},
howpublished = {\url{https://github.com/lincoln-lm/swsh-pawn-decomp}},
url = {https://github.com/lincoln-lm/swsh-pawn-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/swsh-pawn-scripts-case/}}
}Plain text
Pokémon Sword and Shield: matching Pawn script decompilation. https://github.com/lincoln-lm/swsh-pawn-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/swsh-pawn-scripts-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · lincoln-lm/swsh-pawn-decomp · Revision d35b78e
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