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Case study

Pokémon Sword and Shield: matching Pawn script decompilation

Pokémon Sword and Shield's Pawn AMX scripts are reconstructed from game files. The disassembler emits code representations and data sections; a compile tool builds the repository's scripts with gf-pawncc, compares the generated representations and checks binary hashes against the game files.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
3
Last commit
2025-01-06
Language
OpenEdge ABL

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The game's romfs://bin/script/amx/ files must be copied into the amx directory.
  • Prerequisites: Compilation expects a gf-pawncc executable at gf-pawncc/build/compiler/gf-pawncc.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{swsh-pawn-scripts-case,
  title = {{Pokémon Sword and Shield: matching Pawn script decompilation}},
  howpublished = {\url{https://github.com/lincoln-lm/swsh-pawn-decomp}},
  url = {https://github.com/lincoln-lm/swsh-pawn-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/swsh-pawn-scripts-case/}}
}

Plain text

Pokémon Sword and Shield: matching Pawn script decompilation. https://github.com/lincoln-lm/swsh-pawn-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/swsh-pawn-scripts-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · lincoln-lm/swsh-pawn-decomp · Revision d35b78e

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