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Case study

Pizza Legacy: reimplementing Pizza Tycoon

Pizza Legacy rebuilds the 1994 DOS game Pizza Tycoon, also released as Pizza Connection, in a C++20 engine that loads the original game's assets. The author reports that the major gameplay systems support a complete playthrough. The remake also adds optional bug fixes, autosaving, and support for modern displays and controls.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Asset files from the original English-language DOS release are required.
  • Limits: The author reports that major gameplay systems are complete; playtesting, balancing, and bug fixing continue.
  • License: GNU General Public License v3.0.

Cite

BibTeX

@misc{pizza-legacy-case,
  title = {{Pizza Legacy: reimplementing Pizza Tycoon}},
  howpublished = {\url{https://codeberg.org/cowomaly/pizzalegacy}},
  url = {https://codeberg.org/cowomaly/pizzalegacy},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/pizza-legacy-case/}}
}

Plain text

Pizza Legacy: reimplementing Pizza Tycoon. https://codeberg.org/cowomaly/pizzalegacy (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/pizza-legacy-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. https://codeberg.org/cowomaly/pizzalegacy/src/commit/95da97dbf75ae5b070470850ca08dba1d3aa34fa/README.md

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