Case study
PokemonRedAndBlueRecomp: static recompilation of Pokémon Red and Blue
PokemonRedAndBlueRecomp translates the Game Boy code of Pokémon Red and Blue into C with a fork of gb-recompiled and compiles it as a native x64 program. It loads game data from the user's ROM and falls back to an interpreter for code paths missed by static analysis.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 11
- Last commit
- 2026-07-23
- Language
- C
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply a legally obtained US or European Pokémon Red or Blue ROM.
- Prerequisites: Building requires MSYS2 MinGW64, CMake 3.20+, Ninja and SDL2.
- Limits: The early prototype has animation and audio issues and no link cable support.
- License: No licence file in the repository.
Cite
BibTeX
@misc{pokemon-red-blue-recomp-case,
title = {{PokemonRedAndBlueRecomp: static recompilation of Pokémon Red and Blue}},
howpublished = {\url{https://github.com/mstan/PokemonRedAndBlueRecomp}},
url = {https://github.com/mstan/PokemonRedAndBlueRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/pokemon-red-blue-recomp-case/}}
}Plain text
PokemonRedAndBlueRecomp: static recompilation of Pokémon Red and Blue. https://github.com/mstan/PokemonRedAndBlueRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/pokemon-red-blue-recomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · mstan/PokemonRedAndBlueRecomp · Revision b5f8bf3
More in Games
- Pokopia Native: native builds of Pokémon Pokopia from a user dump · Case study
- Pokopia Recomp: recompiling Pokémon Pokopia for Windows · Case study
- Pokémon Generation I: static recompilation with trace-driven testing · Case study
- Portal 2: static recompilation for Apple silicon · Case study
- Power Dozer: statically recompiling Blast Corps · Case study
- Prince of Persia 2: statically recompiling the DOS game for Windows · Case study