# Pinyon Shift: statically recompiling Forza Horizon for Windows

> Pinyon Shift statically recompiles Forza Horizon for the Xbox 360 to Windows. The USA retail disc is serial MS-2505, title ID 4D5309C9. ShiftGlue, a fork of ReXGlue, translates the PowerPC code to C++. Vulkan 1.3 is the default renderer and Direct3D 12 is the other option. Internal resolution can reach 4K. Release notes are at 0.3.0. NVIDIA GPUs are the ones qualified so far. The README's checklist still has the Android runtime port unchecked.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/deivid22srk/pinyon-shift-android>
- Primary source: <https://github.com/deivid22srk/pinyon-shift-android/blob/dca4da9327bb695561b62011e7007830c44049cc/README.md>
- Catalog page: <https://awesomerea.org/resources/pinyon-shift/>
- Record JSON: <https://awesomerea.org/resources/pinyon-shift/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/pinyon-shift/index.md)

## Requirements & limits

- Windows 10 or 11 x64, and a GPU with Vulkan 1.3 or Direct3D 12. The launcher builds from the USA retail disc.
- License: BSD-3-Clause.

## Primary sources

1. <https://github.com/deivid22srk/pinyon-shift-android/blob/dca4da9327bb695561b62011e7007830c44049cc/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
