# Ozymandias: a Godot engine reconstruction for Pharaoh and Zeus

> Ozymandias recreates the engine of the city-building games Pharaoh, Zeus and related titles in Godot 3.6 Mono. Its project tree contains game-system scripts, scenes and interface code that use files from an original game installation. The author describes the current implementation as early, with basic structure and menu logic.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Banderi/Ozymandias>
- Primary source: <https://github.com/Banderi/Ozymandias/blob/0d0979ed92a60e5c03face125ba7f70ae2a8d04a/README.md>
- Catalog page: <https://awesomerea.org/resources/ozymandias-pharaoh-engine-case/>
- Record JSON: <https://awesomerea.org/resources/ozymandias-pharaoh-engine-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ozymandias-pharaoh-engine-case/index.md)

## Requirements & limits

- **Prerequisites:** Original game files are required to build and play.
- **Prerequisites:** Godot 3.6 Mono/.NET is required for the current project.
- **Limits:** The current implementation has basic structure and menu logic only.
- **License:** No project-level licence file is listed.

## Primary sources

1. <https://github.com/Banderi/Ozymandias/blob/0d0979ed92a60e5c03face125ba7f70ae2a8d04a/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
