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Case study

OpenTitus: porting the Titus the Fox and Moktar engine

OpenTitus ports the DOS game engine used by Titus the Fox and Moktar into a C program for Linux and Windows. It parses files from the user's original games, including SQZ levels, sprites and images, and uses titus.conf to select their paths and game-specific settings.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
34
Last commit
2012-02-16

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original Titus the Fox or Moktar game files.
  • Prerequisites: SDL and SDL_mixer runtime libraries.
  • Limits: The author notes possible differences from the original games.
  • License: GPL-3.0-or-later License.

Cite

BibTeX

@misc{opentitus-case,
  title = {{OpenTitus: porting the Titus the Fox and Moktar engine}},
  howpublished = {\url{https://github.com/stople/OpenTitus}},
  url = {https://github.com/stople/OpenTitus},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opentitus-case/}}
}

Plain text

OpenTitus: porting the Titus the Fox and Moktar engine. https://github.com/stople/OpenTitus (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opentitus-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README GitHub · stople/OpenTitus · Revision 6540e8f

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