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Case study

OpenRSC: reconstructing RuneScape Classic servers

OpenRSC rebuilds a RuneScape Classic server framework using black-box reverse engineering and study of RSC+ gameplay replays. Its configurable server supports reconstructed game behavior and optional features such as quests, clans and an auction house.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows XP, macOS or Ubuntu 18.04 or newer is listed.
  • Prerequisites: JDK 8 or newer is required; the source lists 1 GB RAM for the server alone or 2 GB for server and client.
  • Limits: The author states that work on authenticity is ongoing.
  • License: No licence stated on the project page.

Cite

BibTeX

@misc{openrsc-case,
  title = {{OpenRSC: reconstructing RuneScape Classic servers}},
  howpublished = {\url{https://gitlab.com/openrsc/openrsc}},
  url = {https://gitlab.com/openrsc/openrsc},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openrsc-case/}}
}

Plain text

OpenRSC: reconstructing RuneScape Classic servers. https://gitlab.com/openrsc/openrsc (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/openrsc-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. https://gitlab.com/openrsc/openrsc/-/blob/273e630b6ab0e875878038ea4cf60d5c7c89a839/README.md

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