Case study
OpenRSC: reconstructing RuneScape Classic servers
OpenRSC rebuilds a RuneScape Classic server framework using black-box reverse engineering and study of RSC+ gameplay replays. Its configurable server supports reconstructed game behavior and optional features such as quests, clans and an auction house.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Windows XP, macOS or Ubuntu 18.04 or newer is listed.
- Prerequisites: JDK 8 or newer is required; the source lists 1 GB RAM for the server alone or 2 GB for server and client.
- Limits: The author states that work on authenticity is ongoing.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{openrsc-case,
title = {{OpenRSC: reconstructing RuneScape Classic servers}},
howpublished = {\url{https://gitlab.com/openrsc/openrsc}},
url = {https://gitlab.com/openrsc/openrsc},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openrsc-case/}}
}Plain text
OpenRSC: reconstructing RuneScape Classic servers. https://gitlab.com/openrsc/openrsc (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/openrsc-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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