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Case study

PANGYA Mobile: reconstructing the shutdown game service

PANGYA Mobile reconstructs a self-hosted service for game version 1.0.21 and patches the user's APK to connect to it. Its TypeScript server handles login, lobby, story, shops and other game functions, using game data from the APK and asset bundles; a protobuf schema describes network messages.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
5
Last commit
2026-10-12
Language
TypeScript

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Node.js 22+, the original PANGYA Mobile 1.0.21 APK and its updates folder.
  • Limits: PvP matches, Event Tour, World Tour and Score Challenge remain unfinished.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{pangya-mobile-server-case,
  title = {{PANGYA Mobile: reconstructing the shutdown game service}},
  howpublished = {\url{https://github.com/victti/Pangya-Mobile}},
  url = {https://github.com/victti/Pangya-Mobile},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/pangya-mobile-server-case/}}
}

Plain text

PANGYA Mobile: reconstructing the shutdown game service. https://github.com/victti/Pangya-Mobile (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/pangya-mobile-server-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · victti/Pangya-Mobile · Revision 0ad1fff

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