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Case study

Overwatch: mapping highlight-file metadata

Overwatch highlight reverse engineering maps metadata embedded near the end of the game's MP4 highlight videos. Its documentation describes the Base64 and UTF-16LE encoded structure and fields for map, hero, skin and highlight type, alongside Java code for working with the findings.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
3
Last commit
2020-09-07
Language
Java

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Overwatch-generated MP4 highlight files are the input described by the documentation.
  • Limits: Map and skin identifier values remain incomplete.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{overwatch-highlights-case,
  title = {{Overwatch: mapping highlight-file metadata}},
  howpublished = {\url{https://github.com/JnCrMx/overwatch-highlights}},
  url = {https://github.com/JnCrMx/overwatch-highlights},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/overwatch-highlights-case/}}
}

Plain text

Overwatch: mapping highlight-file metadata. https://github.com/JnCrMx/overwatch-highlights (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/overwatch-highlights-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. docs/index.rst GitHub · JnCrMx/overwatch-highlights · Revision 89f772e
  2. README.md GitHub · JnCrMx/overwatch-highlights · Revision 89f772e

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