Case study
Overwatch: mapping highlight-file metadata
Overwatch highlight reverse engineering maps metadata embedded near the end of the game's MP4 highlight videos. Its documentation describes the Base64 and UTF-16LE encoded structure and fields for map, hero, skin and highlight type, alongside Java code for working with the findings.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2020-09-07
- Language
- Java
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Overwatch-generated MP4 highlight files are the input described by the documentation.
- Limits: Map and skin identifier values remain incomplete.
- License: No licence file in the repository.
Cite
BibTeX
@misc{overwatch-highlights-case,
title = {{Overwatch: mapping highlight-file metadata}},
howpublished = {\url{https://github.com/JnCrMx/overwatch-highlights}},
url = {https://github.com/JnCrMx/overwatch-highlights},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/overwatch-highlights-case/}}
}Plain text
Overwatch: mapping highlight-file metadata. https://github.com/JnCrMx/overwatch-highlights (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/overwatch-highlights-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- docs/index.rst GitHub · JnCrMx/overwatch-highlights · Revision 89f772e
- README.md GitHub · JnCrMx/overwatch-highlights · Revision 89f772e
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