Case study
OpenRaider: a rewritten engine for Tomb Raider 1–3
OpenRaider reimplements an engine for Tomb Raider 1, 2 and 3 using their original asset files. Its C++ code includes level loaders for all three versions, rendering and audio components, and support for custom maps based on those engines.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 86
- Last commit
- 2024-05-11
- Language
- C++
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply Tomb Raider asset files, including maps and, for TR2/TR3, TOMBPC.DAT and MAIN.SFX.
- Prerequisites: Build dependencies include a C++11 compiler, CMake, OpenGL, GLM, glbinding and SDL2 or GLFW.
- License: GPL-2.0 license.
Cite
BibTeX
@misc{openraider-rewrite-case,
title = {{OpenRaider: a rewritten engine for Tomb Raider 1–3}},
howpublished = {\url{https://github.com/xythobuz/OpenRaider}},
url = {https://github.com/xythobuz/OpenRaider},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openraider-rewrite-case/}}
}Plain text
OpenRaider: a rewritten engine for Tomb Raider 1–3. https://github.com/xythobuz/OpenRaider (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openraider-rewrite-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · xythobuz/OpenRaider · Revision f64b8e6
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