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Case study

OpenRaider: a rewritten engine for Tomb Raider 1–3

OpenRaider reimplements an engine for Tomb Raider 1, 2 and 3 using their original asset files. Its C++ code includes level loaders for all three versions, rendering and audio components, and support for custom maps based on those engines.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
86
Last commit
2024-05-11
Language
C++
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply Tomb Raider asset files, including maps and, for TR2/TR3, TOMBPC.DAT and MAIN.SFX.
  • Prerequisites: Build dependencies include a C++11 compiler, CMake, OpenGL, GLM, glbinding and SDL2 or GLFW.
  • License: GPL-2.0 license.

Cite

BibTeX

@misc{openraider-rewrite-case,
  title = {{OpenRaider: a rewritten engine for Tomb Raider 1–3}},
  howpublished = {\url{https://github.com/xythobuz/OpenRaider}},
  url = {https://github.com/xythobuz/OpenRaider},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openraider-rewrite-case/}}
}

Plain text

OpenRaider: a rewritten engine for Tomb Raider 1–3. https://github.com/xythobuz/OpenRaider (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openraider-rewrite-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · xythobuz/OpenRaider · Revision f64b8e6

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