# OpenPREY: a replacement engine for PREY (2006)

> OpenPREY adapts a Quake4Doom-derived engine to run PREY (2006) from the player's original installation on Windows, Linux and macOS. It checks the game's PK4 asset layout, supports its game-module loading model, and adds SDL3 windowing, modern display modes and diagnostic tooling.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/themuffinator/openPREY>
- Primary source: <https://github.com/themuffinator/openPREY/blob/c9601e08c08f5fe66b2e96095d4b201ea8391126/README.md>
- Catalog page: <https://awesomerea.org/resources/openprey-prey-2006-case/>
- Record JSON: <https://awesomerea.org/resources/openprey-prey-2006-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/openprey-prey-2006-case/index.md)

## Requirements & limits

- **Prerequisites:** A legitimate PREY (2006) installation supplying its original assets is required.
- **Prerequisites:** Building requires Meson 1.2 or newer and a platform compiler; Ninja is the recommended backend. The game library is documented as a companion repository.
- **Limits:** The engine remains under active development.
- **License:** GPL-3.0 for the engine code; companion game-library code is subject to the PREY SDK EULA.

## Primary sources

1. <https://github.com/themuffinator/openPREY/blob/c9601e08c08f5fe66b2e96095d4b201ea8391126/README.md>
2. <https://github.com/themuffinator/openPREY/blob/c9601e08c08f5fe66b2e96095d4b201ea8391126/BUILDING.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
