Case study
OpenOrion2: a partial Master of Orion II remake and save viewer
OpenOrion2 is a partial C++ remake of Master of Orion II: Battle at Antares that reads the original game's LBX resources and saved games. Its current interface can load existing saves as a viewer; starting a new game and gameplay remain unimplemented.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 30
- Last commit
- 2025-12-05
- Language
- C++
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Original Master of Orion II LBX game files and existing saves.
- Prerequisites: LibSDL2 and SDL2_mixer.
- Limits: Gameplay and starting a new game are not implemented.
- License: GPL-2.0 License.
Cite
BibTeX
@misc{openorion2-case,
title = {{OpenOrion2: a partial Master of Orion II remake and save viewer}},
howpublished = {\url{https://github.com/nextghost/openorion2}},
url = {https://github.com/nextghost/openorion2},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openorion2-case/}}
}Plain text
OpenOrion2: a partial Master of Orion II remake and save viewer. https://github.com/nextghost/openorion2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openorion2-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · nextghost/openorion2 · Revision dd428f1
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