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Case study

OpenOrion2: a partial Master of Orion II remake and save viewer

OpenOrion2 is a partial C++ remake of Master of Orion II: Battle at Antares that reads the original game's LBX resources and saved games. Its current interface can load existing saves as a viewer; starting a new game and gameplay remain unimplemented.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
30
Last commit
2025-12-05
Language
C++
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original Master of Orion II LBX game files and existing saves.
  • Prerequisites: LibSDL2 and SDL2_mixer.
  • Limits: Gameplay and starting a new game are not implemented.
  • License: GPL-2.0 License.

Cite

BibTeX

@misc{openorion2-case,
  title = {{OpenOrion2: a partial Master of Orion II remake and save viewer}},
  howpublished = {\url{https://github.com/nextghost/openorion2}},
  url = {https://github.com/nextghost/openorion2},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openorion2-case/}}
}

Plain text

OpenOrion2: a partial Master of Orion II remake and save viewer. https://github.com/nextghost/openorion2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openorion2-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · nextghost/openorion2 · Revision dd428f1

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