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Case study

openQ4: replacing the Quake 4 engine and game binaries

openQ4 replaces the Quake 4 engine and game binaries with a GPL engine and SDK-licensed game modules that use the player's retail game assets. The source adds modern display, audio and controller support, with experimental multiplayer and Vulkan rendering.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
182
Last commit
2026-11-09
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legitimate Quake 4 installation and its retail assets are required.
  • Prerequisites: A matching 64-bit platform package and OpenGL-compatible graphics driver are required.
  • Limits: The project is in beta; Vulkan and multiplayer are experimental.
  • License: The engine LICENSE file is GPL-3.0; game modules have separate SDK terms.

Cite

BibTeX

@misc{openq4-quake-4-case,
  title = {{openQ4: replacing the Quake 4 engine and game binaries}},
  howpublished = {\url{https://github.com/themuffinator/openQ4}},
  url = {https://github.com/themuffinator/openQ4},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openq4-quake-4-case/}}
}

Plain text

openQ4: replacing the Quake 4 engine and game binaries. https://github.com/themuffinator/openQ4 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openq4-quake-4-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · themuffinator/openQ4 · Revision 8250fb4
  2. docs/user/getting-started.md GitHub · themuffinator/openQ4 · Revision 8250fb4

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