{
  "added_at": "2026-11-09",
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "OpenOrion2 is a partial C++ remake of Master of Orion II: Battle at Antares that reads the original game's LBX resources and saved games. Its current interface can load existing saves as a viewer; starting a new game and gameplay remain unimplemented.",
  "description_zh": "OpenOrion2 是 Master of Orion II: Battle at Antares 的部分 C++ 重建，读取原版游戏的 LBX 资源和存档。目前程序可作为存档查看器载入已有进度，尚不能开始新游戏或进行游戏。",
  "entry_url": "https://awesomerea.org/resources/openorion2-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/openorion2-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/nextghost/openorion2/blob/dd428f1b7c66bf758d56f8276ec644538bc73641/README.md",
  "group": "cases",
  "id": "openorion2-case",
  "json_url": "https://awesomerea.org/resources/openorion2-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/openorion2-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/openorion2-case/index.md",
  "name": "OpenOrion2: a partial Master of Orion II remake and save viewer",
  "name_zh": "OpenOrion2：Master of Orion II 部分重建与存档查看器",
  "reconstruction_method": "engine-reimplementation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "Original Master of Orion II LBX game files and existing saves.",
    "LibSDL2 and SDL2_mixer.",
    "Gameplay and starting a new game are not implemented.",
    "GPL-2.0 License."
  ],
  "requirements_zh": [
    "需要原版 Master of Orion II 的 LBX 文件及已有存档。",
    "需要 LibSDL2 和 SDL2_mixer。",
    "尚未实现游戏玩法和新游戏创建。",
    "采用 GPL-2.0 许可证。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/nextghost/openorion2",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
