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Case study

OpenMM1: incrementally rewriting Midtown Madness 1

OpenMM1 incrementally rewrites Midtown Madness 1 in C++, using the original game binary for functions still unimplemented. It targets the specified original release, runs alongside the installed game and uses dgVoodoo 2 for modern graphics compatibility.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
23
Last commit
2020-11-03
Language
C++
License (GitHub)
GPL-3.0
Status
Archived

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The original Midtown Madness 1 release identified as Angel 1588, rather than the XP patch.
  • Prerequisites: Visual C++ 2017 Redistributable and dgVoodoo 2 for the documented installation.
  • Limits: The project has been superseded by Open1560.
  • License: GNU General Public License v3.

Cite

BibTeX

@misc{openmm1-case,
  title = {{OpenMM1: incrementally rewriting Midtown Madness 1}},
  howpublished = {\url{https://github.com/0x1F9F1/OpenMM1}},
  url = {https://github.com/0x1F9F1/OpenMM1},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openmm1-case/}}
}

Plain text

OpenMM1: incrementally rewriting Midtown Madness 1. https://github.com/0x1F9F1/OpenMM1 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openmm1-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · 0x1F9F1/OpenMM1 · Revision 5f3f2a4
  2. LICENSE.txt GitHub · 0x1F9F1/OpenMM1 · Revision 5f3f2a4

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