# OpenMM1: incrementally rewriting Midtown Madness 1

> OpenMM1 incrementally rewrites Midtown Madness 1 in C++, using the original game binary for functions still unimplemented. It targets the specified original release, runs alongside the installed game and uses dgVoodoo 2 for modern graphics compatibility.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/0x1F9F1/OpenMM1>
- Primary source: <https://github.com/0x1F9F1/OpenMM1/blob/5f3f2a41495f7b323bfb210754fce7c9aa3a4df1/README.md>
- Catalog page: <https://awesomerea.org/resources/openmm1-case/>
- Record JSON: <https://awesomerea.org/resources/openmm1-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/openmm1-case/index.md)

## Requirements & limits

- **Prerequisites:** The original Midtown Madness 1 release identified as Angel 1588, rather than the XP patch.
- **Prerequisites:** Visual C++ 2017 Redistributable and dgVoodoo 2 for the documented installation.
- **Limits:** The project has been superseded by Open1560.
- **License:** GNU General Public License v3.

## Primary sources

1. <https://github.com/0x1F9F1/OpenMM1/blob/5f3f2a41495f7b323bfb210754fce7c9aa3a4df1/README.md>
2. <https://github.com/0x1F9F1/OpenMM1/blob/5f3f2a41495f7b323bfb210754fce7c9aa3a4df1/LICENSE.txt>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
