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Case study

OpenJones3D: reconstructing the Indiana Jones and the Infernal Machine engine

OpenJones3D reconstructs the Jones3D engine of Indiana Jones and the Infernal Machine in C. Its method analyses the original engine executable, debug symbols and strings, then replaces calls into the original binary with implemented functions while retaining the user's game assets.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
73
Last commit
2025-07-08
Language
C

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires original game assets and Indy3D.exe version 1.0.
  • Prerequisites: Building requires Visual Studio 2022, CMake and the DirectX 6.1 SDK.
  • Limits: The author reports incomplete implementation across several engine modules.
  • License: AGPL-3.0 License.

Cite

BibTeX

@misc{openjones3d-case,
  title = {{OpenJones3D: reconstructing the Indiana Jones and the Infernal Machine engine}},
  howpublished = {\url{https://github.com/smlu/OpenJones3D}},
  url = {https://github.com/smlu/OpenJones3D},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openjones3d-case/}}
}

Plain text

OpenJones3D: reconstructing the Indiana Jones and the Infernal Machine engine. https://github.com/smlu/OpenJones3D (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openjones3d-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · smlu/OpenJones3D · Revision a675b39
  2. LICENSE GitHub · smlu/OpenJones3D · Revision a675b39

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