# OpenDrakan: reconstructing Drakan's Riot Engine

> OpenDrakan reconstructs Riot Engine for Drakan: Order of the Flame on GNU/Linux. Its C++ project loads original game levels, includes an SRSC data extractor, and documents database structures and UDP/TCP network exchanges.

- Type: Case study
- Targets: Game · Protocol
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Zalasus/opendrakan>
- Primary source: <https://github.com/Zalasus/opendrakan/blob/6c0d49914da75c229d0073edfce8803d9f656b26/README.md>
- Catalog page: <https://awesomerea.org/resources/opendrakan-case/>
- Record JSON: <https://awesomerea.org/resources/opendrakan-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/opendrakan-case/index.md)

## Requirements & limits

- **Prerequisites:** A legal Drakan copy is required, along with zlib, GLM, Bullet Physics, CMake, OpenSceneGraph and OpenAL for the available renderer.
- **Limits:** The replacement engine is early-stage and cannot yet play the full game.
- **License:** GPL-3.0 license.

## Primary sources

1. <https://github.com/Zalasus/opendrakan/blob/6c0d49914da75c229d0073edfce8803d9f656b26/README.md>
2. <https://github.com/Zalasus/opendrakan/blob/6c0d49914da75c229d0073edfce8803d9f656b26/doc/drakan_network_protocol.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
