# Open4DBoxing: static recompilation of 4D Sports Boxing

> Open4DBoxing rebuilds the DOS game 4D Sports Boxing by recompiling four game executables and five sound drivers from machine code into C. A project runtime models DOS, BIOS, video and sound hardware, while SDL2 provides the frontend; the author reports comparisons with the original in DOSBox-X.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/ToolAssisted-run/Open4DBoxing>
- Primary source: <https://github.com/ToolAssisted-run/Open4DBoxing/blob/16459b6f9c38533aa8ffef9cdd8725a7290d07cf/README.md>
- Catalog page: <https://awesomerea.org/resources/open4dboxing-case/>
- Record JSON: <https://awesomerea.org/resources/open4dboxing-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/open4dboxing-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide your own copy of the game's two floppy images or extracted files.
- **Prerequisites:** Build with Meson and SDL2; MT-32 sound additionally needs Munt and user-supplied ROMs.
- **Limits:** The author reports differences in fight animation phase.
- **License:** GPL-3.0-or-later.

## Primary sources

1. <https://github.com/ToolAssisted-run/Open4DBoxing/blob/16459b6f9c38533aa8ffef9cdd8725a7290d07cf/README.md>
2. <https://github.com/ToolAssisted-run/Open4DBoxing/blob/16459b6f9c38533aa8ffef9cdd8725a7290d07cf/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
