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Case study

The Legend of Zelda: Ocarina of Time 3D: a USA code.bin decompilation

This project reconstructs source for the USA release of The Legend of Zelda: Ocarina of Time 3D using game data and static or dynamic analysis. Its Windows build produces oot3d.axf and a code.bin checked against the original MD5; rebuilding romfs.bin and the full .3ds image remains planned.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
11
Last commit
2024-10-06
Language
C++
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-provided USA game copy named baserom.3ds is required.
  • Prerequisites: The build assumes Windows with RVCT4.0 Build 821, CMake, Make, and Python.
  • Limits: Only the USA version is supported; romfs.bin and the full .3ds image are future targets.
  • License: CC0-1.0.

Cite

BibTeX

@misc{oot3d-before-public-decomp-case,
  title = {{The Legend of Zelda: Ocarina of Time 3D: a USA code.bin decompilation}},
  howpublished = {\url{https://github.com/gamestabled/oot3d_before_public}},
  url = {https://github.com/gamestabled/oot3d_before_public},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/oot3d-before-public-decomp-case/}}
}

Plain text

The Legend of Zelda: Ocarina of Time 3D: a USA code.bin decompilation. https://github.com/gamestabled/oot3d_before_public (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/oot3d-before-public-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · gamestabled/oot3d_before_public · Revision 7c34489

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