Case study
The Legend of Zelda: Ocarina of Time 3D: a USA code.bin decompilation
This project reconstructs source for the USA release of The Legend of Zelda: Ocarina of Time 3D using game data and static or dynamic analysis. Its Windows build produces oot3d.axf and a code.bin checked against the original MD5; rebuilding romfs.bin and the full .3ds image remains planned.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 11
- Last commit
- 2024-10-06
- Language
- C++
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-provided USA game copy named baserom.3ds is required.
- Prerequisites: The build assumes Windows with RVCT4.0 Build 821, CMake, Make, and Python.
- Limits: Only the USA version is supported; romfs.bin and the full .3ds image are future targets.
- License: CC0-1.0.
Cite
BibTeX
@misc{oot3d-before-public-decomp-case,
title = {{The Legend of Zelda: Ocarina of Time 3D: a USA code.bin decompilation}},
howpublished = {\url{https://github.com/gamestabled/oot3d_before_public}},
url = {https://github.com/gamestabled/oot3d_before_public},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/oot3d-before-public-decomp-case/}}
}Plain text
The Legend of Zelda: Ocarina of Time 3D: a USA code.bin decompilation. https://github.com/gamestabled/oot3d_before_public (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/oot3d-before-public-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · gamestabled/oot3d_before_public · Revision 7c34489
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