Case study
The Urbz: Sims in the City: GameCube matching decompilation
The Urbz: Sims in the City GameCube decompilation reconstructs game code for the GUBE69 release. Its decomp.wtf and decomp-toolkit workflow configures a main.dol rebuild, compares the result byte for byte with the user's copy, and uses objdiff to inspect function progress. The repository includes game-specific C sources, symbols, and split configuration.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-11-09
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A personal copy of the game in orig/GUBE69/ is required.
- Prerequisites: Python and Ninja are used to configure and build; the README names CodeWarrior GC/1.3.2 as the compiler.
- License: CC0-1.0.
Cite
BibTeX
@misc{urbz-sims-in-the-city-gamecube-case,
title = {{The Urbz: Sims in the City: GameCube matching decompilation}},
howpublished = {\url{https://github.com/samtaylorr/urbz-sims-decomp-gc}},
url = {https://github.com/samtaylorr/urbz-sims-decomp-gc},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/urbz-sims-in-the-city-gamecube-case/}}
}Plain text
The Urbz: Sims in the City: GameCube matching decompilation. https://github.com/samtaylorr/urbz-sims-decomp-gc (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/urbz-sims-in-the-city-gamecube-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · samtaylorr/urbz-sims-decomp-gc · Revision d6b6dbe
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