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Case study

The Sims: Bustin' Out: a matching GameCube decompilation

The Sims: Bustin' Out project reconstructs parts of the USA G4ME69 GameCube executable in C and C++, using SN Systems ProDG for game code. A patched decomp-toolkit splits main.dol into objects; the build substitutes matching source objects and compares the relinked executable with the user's disc copy. The author reports 6.24% of code matched.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
3
Last commit
2026-10-10
Language
C++
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A personal copy of the USA G4ME69 revision 0 game image is required.
  • Prerequisites: Python 3, ninja, git, curl, a C toolchain and about 2 GB of disk space are required.
  • Limits: The author reports 6.24% matched code; the EOR engine remains untouched.
  • License: CC0 1.0.

Cite

BibTeX

@misc{bustin-out-gamecube-decomp-case,
  title = {{The Sims: Bustin' Out: a matching GameCube decompilation}},
  howpublished = {\url{https://github.com/daftblazer/bustin-out-decomp}},
  url = {https://github.com/daftblazer/bustin-out-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/bustin-out-gamecube-decomp-case/}}
}

Plain text

The Sims: Bustin' Out: a matching GameCube decompilation. https://github.com/daftblazer/bustin-out-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bustin-out-gamecube-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · daftblazer/bustin-out-decomp · Revision d8483a6

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