Star on GitHubStar2.4k stars

Case study

OpenLW: recreating Sonic Lost World from Ghidra decompilations

OpenLW recreates Sonic Lost World from Ghidra decompilations of its Wii U and PC versions. Its source aims to reproduce the PC game’s structure and records function addresses; the repository also hosts LWAPI bindings for PC DLL mods. The author describes the recreation as a major work in progress.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
21
Last commit
2024-04-15
Language
C++

GitHub data as of 2026-11-10

Copy as MarkdownView JSONCite

Requirements & limits

  • Prerequisites: Building currently requires the proprietary Criware SDK and Havok 2012 SDK, plus the Direct3D 9 SDK.
  • Limits: The project is a major work in progress with little source documentation so far.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{openlw-sonic-lost-world-case,
  title = {{OpenLW: recreating Sonic Lost World from Ghidra decompilations}},
  howpublished = {\url{https://github.com/Radfordhound/OpenLW}},
  url = {https://github.com/Radfordhound/OpenLW},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openlw-sonic-lost-world-case/}}
}

Plain text

OpenLW: recreating Sonic Lost World from Ghidra decompilations. https://github.com/Radfordhound/OpenLW (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openlw-sonic-lost-world-case/

Useful? Star Awesome REA on GitHub2.4k

About this entry

The description was reviewed against primary sources.

Report an outdated entry Suggest a translation fix

Primary sources

  1. README.md GitHub · Radfordhound/OpenLW · Revision 73ea9a6

More in Games

All 2976 entries in GamesGames case studies (2832)

↑↓ move↵ open⌘↵ new tab