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Case study

NX1recomp: recompiling Call of Duty: Future Warfare

NX1recomp statically recompiles NX1/Call of Duty: Future Warfare's Xbox 360 PowerPC code into native Windows executables. It converts Xenos shaders to PC formats and adds a game-specific D3D9 renderer for the multiplayer target, alongside a separate single-player build.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
20
Last commit
2026-07-13
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A legally obtained NX1 game dump is required to generate the game code.
  • Building requires CMake, a recent MSVC toolchain, Clang for XenosRecomp, and restored third-party trees.
  • The Discord Social SDK is required for rich-presence support.

Cite

BibTeX

@misc{nx1-future-warfare-recomp-case,
  title = {{NX1recomp: recompiling Call of Duty: Future Warfare}},
  howpublished = {\url{https://github.com/goshavindtburg/NX1recomp}},
  url = {https://github.com/goshavindtburg/NX1recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/nx1-future-warfare-recomp-case/}}
}

Plain text

NX1recomp: recompiling Call of Duty: Future Warfare. https://github.com/goshavindtburg/NX1recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/nx1-future-warfare-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · goshavindtburg/NX1recomp · Revision 4b42757

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