Case study
NX1recomp: recompiling Call of Duty: Future Warfare
NX1recomp statically recompiles NX1/Call of Duty: Future Warfare's Xbox 360 PowerPC code into native Windows executables. It converts Xenos shaders to PC formats and adds a game-specific D3D9 renderer for the multiplayer target, alongside a separate single-player build.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 20
- Last commit
- 2026-07-13
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- A legally obtained NX1 game dump is required to generate the game code.
- Building requires CMake, a recent MSVC toolchain, Clang for XenosRecomp, and restored third-party trees.
- The Discord Social SDK is required for rich-presence support.
Cite
BibTeX
@misc{nx1-future-warfare-recomp-case,
title = {{NX1recomp: recompiling Call of Duty: Future Warfare}},
howpublished = {\url{https://github.com/goshavindtburg/NX1recomp}},
url = {https://github.com/goshavindtburg/NX1recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/nx1-future-warfare-recomp-case/}}
}Plain text
NX1recomp: recompiling Call of Duty: Future Warfare. https://github.com/goshavindtburg/NX1recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/nx1-future-warfare-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · goshavindtburg/NX1recomp · Revision 4b42757
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