# NX1recomp: recompiling Call of Duty: Future Warfare

> NX1recomp statically recompiles NX1/Call of Duty: Future Warfare's Xbox 360 PowerPC code into native Windows executables. It converts Xenos shaders to PC formats and adds a game-specific D3D9 renderer for the multiplayer target, alongside a separate single-player build.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/goshavindtburg/NX1recomp>
- Primary source: <https://github.com/goshavindtburg/NX1recomp/blob/4b427572e0d27689614bb7c55f05934fd8b1b95c/README.md>
- Catalog page: <https://awesomerea.org/resources/nx1-future-warfare-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/nx1-future-warfare-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/nx1-future-warfare-recomp-case/index.md)

## Requirements & limits

- A legally obtained NX1 game dump is required to generate the game code.
- Building requires CMake, a recent MSVC toolchain, Clang for XenosRecomp, and restored third-party trees.
- The Discord Social SDK is required for rich-presence support.

## Primary sources

1. <https://github.com/goshavindtburg/NX1recomp/blob/4b427572e0d27689614bb7c55f05934fd8b1b95c/README.md>

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- [Open4DBoxing: static recompilation of 4D Sports Boxing](https://awesomerea.org/resources/open4dboxing-case/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
