Case study
NGPC–Dreamcast link cable: reconstructing retail game uploads
The NGPC–Dreamcast link-cable project reconstructs serial exchanges between SNK vs. Capcom: The Match of the Millennium and Capcom vs. SNK: Millennium Fight 2000. A beetle-ngp patch and Python bridge connect RetroArch to Flycast's BattleCable interface; protocol notes and byte logs document the upload sequence. The author reports successful retail transfers in emulation and a prototype transfer to a homebrew responder on a real Dreamcast.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 0
- Last commit
- 2026-11-05
- Language
- Python
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: Retail reproduction requires the user's own game dumps, RetroArch, Flycast, MSYS2 mingw64 gcc and Python 3.8 or newer.
- Prerequisites: The NGPC TCP backend works on Windows; a real Dreamcast test additionally needs a 3.3 V USB-UART adapter.
- Testing evidence: Retail MF2K has not been tried on real Dreamcast hardware.
- License: MIT License.
Cite
BibTeX
@misc{ngpc-dreamcast-link-cable-case,
title = {{NGPC–Dreamcast link cable: reconstructing retail game uploads}},
howpublished = {\url{https://github.com/vs-sr-dev/ngpc-dreamcast-link-cable}},
url = {https://github.com/vs-sr-dev/ngpc-dreamcast-link-cable},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ngpc-dreamcast-link-cable-case/}}
}Plain text
NGPC–Dreamcast link cable: reconstructing retail game uploads. https://github.com/vs-sr-dev/ngpc-dreamcast-link-cable (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ngpc-dreamcast-link-cable-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · vs-sr-dev/ngpc-dreamcast-link-cable · Revision 62532a4
- docs/PROTOCOL.md GitHub · vs-sr-dev/ngpc-dreamcast-link-cable · Revision 62532a4
More in Games
- NMS Shipwright: reconstructing No Man's Sky ship generation and saves · Case study
- Novluno: parsing Redmoon Online data for a modern client · Case study
- O21: a black-box remake of U95 · Case study
- Ocarina of Time: an early ROM disassembly and NTSC 1.0 memory map · Case study
- Ocarina of Time: version 1.0 disassembly · Case study
- open-iw: investigating Inner Worlds' packed game resources · Case study