Case study
Ocarina of Time: version 1.0 disassembly
The Ocarina of Time 1.0 disassembly provides a labelled MIPS assembly listing and a function-address index. The listing records instructions under function labels and memory addresses for inspection of the game's code.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C3 notes only
- Stars
- 2
- Last commit
- 2017-04-20
- Language
- Assembly
GitHub data as of 2026-11-10
Evidence
- Observed
- Code observed; no usable documentation found.
- Scope
- Notes
- Checked
- 2026-11-09
Requirements & limits
- LICENSE.md contains only “um hi” and states no license terms.
Cite
BibTeX
@misc{glitterberri-oot-disassembly-case,
title = {{Ocarina of Time: version 1.0 disassembly}},
howpublished = {\url{https://github.com/GlitterBerri/oot}},
url = {https://github.com/GlitterBerri/oot},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/glitterberri-oot-disassembly-case/}}
}Plain text
Ocarina of Time: version 1.0 disassembly. https://github.com/GlitterBerri/oot (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/glitterberri-oot-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- code/code.asm GitHub · GlitterBerri/oot · Revision 0c5472b
- README.md GitHub · GlitterBerri/oot · Revision 0c5472b
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