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Case study

Ocarina of Time: version 1.0 disassembly

The Ocarina of Time 1.0 disassembly provides a labelled MIPS assembly listing and a function-address index. The listing records instructions under function labels and memory addresses for inspection of the game's code.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C3 notes only
Stars
2
Last commit
2017-04-20
Language
Assembly

GitHub data as of 2026-11-10

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Evidence

Observed
Code observed; no usable documentation found.
Scope
Notes
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • LICENSE.md contains only “um hi” and states no license terms.

Cite

BibTeX

@misc{glitterberri-oot-disassembly-case,
  title = {{Ocarina of Time: version 1.0 disassembly}},
  howpublished = {\url{https://github.com/GlitterBerri/oot}},
  url = {https://github.com/GlitterBerri/oot},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/glitterberri-oot-disassembly-case/}}
}

Plain text

Ocarina of Time: version 1.0 disassembly. https://github.com/GlitterBerri/oot (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/glitterberri-oot-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. code/code.asm GitHub · GlitterBerri/oot · Revision 0c5472b
  2. README.md GitHub · GlitterBerri/oot · Revision 0c5472b

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