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Case study

NetspherePirates: an S4 League Patch 34 server emulator

NetspherePirates recreates a server for the S4 League Patch 34 client, identified as EU v1139 Season 1. Its C# source defines game login outcomes, channel responses and serialized server information.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
78
Last commit
2019-06-24
Language
C#
Status
Archived

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: .NET Core 2.1, MariaDB or MySQL, and Redis.
  • Prerequisites: On Windows, .NET Framework 4.7.2.
  • Prerequisites: S4 League Patch 34 (EU v1139) client.
  • Limits: The emulator is described as experimental.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{netspherepirates-s4-league-case,
  title = {{NetspherePirates: an S4 League Patch 34 server emulator}},
  howpublished = {\url{https://github.com/wtfblub/NetspherePirates}},
  url = {https://github.com/wtfblub/NetspherePirates},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/netspherepirates-s4-league-case/}}
}

Plain text

NetspherePirates: an S4 League Patch 34 server emulator. https://github.com/wtfblub/NetspherePirates (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/netspherepirates-s4-league-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · wtfblub/NetspherePirates · Revision c0d2eac
  2. src/Netsphere.Network/Constants.cs GitHub · wtfblub/NetspherePirates · Revision c0d2eac
  3. src/Netsphere.Network/Data/Auth/ServerInfoDto.cs GitHub · wtfblub/NetspherePirates · Revision c0d2eac

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