Case study
NetspherePirates: an S4 League Patch 34 server emulator
NetspherePirates recreates a server for the S4 League Patch 34 client, identified as EU v1139 Season 1. Its C# source defines game login outcomes, channel responses and serialized server information.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 78
- Last commit
- 2019-06-24
- Language
- C#
- Status
- Archived
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: .NET Core 2.1, MariaDB or MySQL, and Redis.
- Prerequisites: On Windows, .NET Framework 4.7.2.
- Prerequisites: S4 League Patch 34 (EU v1139) client.
- Limits: The emulator is described as experimental.
- License: No licence file in the repository.
Cite
BibTeX
@misc{netspherepirates-s4-league-case,
title = {{NetspherePirates: an S4 League Patch 34 server emulator}},
howpublished = {\url{https://github.com/wtfblub/NetspherePirates}},
url = {https://github.com/wtfblub/NetspherePirates},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/netspherepirates-s4-league-case/}}
}Plain text
NetspherePirates: an S4 League Patch 34 server emulator. https://github.com/wtfblub/NetspherePirates (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/netspherepirates-s4-league-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · wtfblub/NetspherePirates · Revision c0d2eac
- src/Netsphere.Network/Constants.cs GitHub · wtfblub/NetspherePirates · Revision c0d2eac
- src/Netsphere.Network/Data/Auth/ServerInfoDto.cs GitHub · wtfblub/NetspherePirates · Revision c0d2eac
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