Case study
Mario Superstar Baseball: work-in-progress GameCube decompilation
Mario Superstar Baseball reconstructs source for the US GameCube release GYQE01. Its workflow extracts main.dol and aaaa.dat from the user's game, decompresses REL modules, configures a ninja build, and compares compiled objects with objdiff. The project describes itself as unfinished.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 6
- Last commit
- 2024-08-18
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: Existing copy of the US Rev 0 game, with main.dol and aaaa.dat extracted.
- Prerequisites: Python and ninja; platform-specific tooling described for Windows, macOS, and Linux.
- Limits: Work-in-progress decompilation.
- License: CC0-1.0.
Cite
BibTeX
@misc{mssb-decomp-case,
title = {{Mario Superstar Baseball: work-in-progress GameCube decompilation}},
howpublished = {\url{https://github.com/roeming/mssbDecomp}},
url = {https://github.com/roeming/mssbDecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mssb-decomp-case/}}
}Plain text
Mario Superstar Baseball: work-in-progress GameCube decompilation. https://github.com/roeming/mssbDecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mssb-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · roeming/mssbDecomp · Revision edea571
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