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Case study

Mario Superstar Baseball: work-in-progress GameCube decompilation

Mario Superstar Baseball reconstructs source for the US GameCube release GYQE01. Its workflow extracts main.dol and aaaa.dat from the user's game, decompresses REL modules, configures a ninja build, and compares compiled objects with objdiff. The project describes itself as unfinished.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
6
Last commit
2024-08-18
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: Existing copy of the US Rev 0 game, with main.dol and aaaa.dat extracted.
  • Prerequisites: Python and ninja; platform-specific tooling described for Windows, macOS, and Linux.
  • Limits: Work-in-progress decompilation.
  • License: CC0-1.0.

Cite

BibTeX

@misc{mssb-decomp-case,
  title = {{Mario Superstar Baseball: work-in-progress GameCube decompilation}},
  howpublished = {\url{https://github.com/roeming/mssbDecomp}},
  url = {https://github.com/roeming/mssbDecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/mssb-decomp-case/}}
}

Plain text

Mario Superstar Baseball: work-in-progress GameCube decompilation. https://github.com/roeming/mssbDecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mssb-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · roeming/mssbDecomp · Revision edea571

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