# Mario Superstar Baseball: work-in-progress GameCube decompilation

> Mario Superstar Baseball reconstructs source for the US GameCube release GYQE01. Its workflow extracts main.dol and aaaa.dat from the user's game, decompresses REL modules, configures a ninja build, and compares compiled objects with objdiff. The project describes itself as unfinished.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/roeming/mssbDecomp>
- Primary source: <https://github.com/roeming/mssbDecomp/blob/edea571d9dce14fc23449d432198cfaa36422d51/README.md>
- Catalog page: <https://awesomerea.org/resources/mssb-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/mssb-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/mssb-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Existing copy of the US Rev 0 game, with main.dol and aaaa.dat extracted.
- **Prerequisites:** Python and ninja; platform-specific tooling described for Windows, macOS, and Linux.
- **Limits:** Work-in-progress decompilation.
- **License:** CC0-1.0.

## Primary sources

1. <https://github.com/roeming/mssbDecomp/blob/edea571d9dce14fc23449d432198cfaa36422d51/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
