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Case study

MDK in C# and SDL3: reconstructing the 1997 game

MDK in C# and SDL3 ports the 1997 game using reconstructed data formats and behavior from MDKD3D.EXE. It reads levels, textures, models, sound and scripts from the user's installed copy and implements the original's BSP collision and script-driven gameplay on SDL3.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
85
Last commit
2026-11-06
Language
C#
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An installed copy of the original MDK game data.
  • Prerequisites: .NET 10 and SDL3 for source builds.
  • License: GPL-3.0 License.

Cite

BibTeX

@misc{mdk-sdl-case,
  title = {{MDK in C\# and SDL3: reconstructing the 1997 game}},
  howpublished = {\url{https://github.com/nautilusbits/mdk-sdl}},
  url = {https://github.com/nautilusbits/mdk-sdl},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/mdk-sdl-case/}}
}

Plain text

MDK in C# and SDL3: reconstructing the 1997 game. https://github.com/nautilusbits/mdk-sdl (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/mdk-sdl-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · nautilusbits/mdk-sdl · Revision 1094e27
  2. docs/formats.md GitHub · nautilusbits/mdk-sdl · Revision 1094e27

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