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Case study

MDK in Godot: a port from game data and executable analysis

MDK in Godot ports the 1997 game MDK to Godot 4.7 using analysis of its data files and MDKD3D.EXE. It loads levels, media and scripts from the player's installed game and documents file formats, engine behavior and the script virtual machine. The author reports that all six levels run, while playtesting and bug fixing continue.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
6
Last commit
2026-10-08
Language
GDScript
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Godot 4.7 and the user's own installed copy of MDK are required.
  • Limits: The port is no longer actively developed; playtesting and bug fixing remain in progress.
  • Testing evidence: Linux and macOS release builds are untested according to the author.
  • License: GNU General Public License version 3.

Cite

BibTeX

@misc{mdk-godot-case,
  title = {{MDK in Godot: a port from game data and executable analysis}},
  howpublished = {\url{https://github.com/nautilusbits/mdk-godot}},
  url = {https://github.com/nautilusbits/mdk-godot},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/mdk-godot-case/}}
}

Plain text

MDK in Godot: a port from game data and executable analysis. https://github.com/nautilusbits/mdk-godot (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mdk-godot-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · nautilusbits/mdk-godot · Revision d6ce122
  2. docs/README.md GitHub · nautilusbits/mdk-godot · Revision d6ce122

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