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Case study

Max Payne Mobile: Android binary rehosting on Switch

Rehosts the Android release of Max Payne Mobile on Nintendo Switch by loading and patching its original AArch64 shared library. The wrapper supplies a minimal Android-like environment and Switch-specific hooks for game, audio and graphics behavior. It adapts an earlier Vita port and uses files supplied by the player.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
59
Last commit
2025-11-27
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Provide a Max Payne Mobile 1.7 APK containing arm64-v8a libraries and a version 1.6 or 1.7 OBB.
  • Prerequisites: Requires Switch custom firmware with the listed memory-mapping system calls; applet mode is unsupported.
  • Limits: The author describes the port as potentially unstable.
  • License: MIT.

Cite

BibTeX

@misc{max-payne-mobile-switch-port-case,
  title = {{Max Payne Mobile: Android binary rehosting on Switch}},
  howpublished = {\url{https://github.com/fgsfdsfgs/max_nx}},
  url = {https://github.com/fgsfdsfgs/max_nx},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/max-payne-mobile-switch-port-case/}}
}

Plain text

Max Payne Mobile: Android binary rehosting on Switch. https://github.com/fgsfdsfgs/max_nx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/max-payne-mobile-switch-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · fgsfdsfgs/max_nx · Revision 264a0cc

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