Case study
Max Payne Mobile: Android binary rehosting on Switch
Rehosts the Android release of Max Payne Mobile on Nintendo Switch by loading and patching its original AArch64 shared library. The wrapper supplies a minimal Android-like environment and Switch-specific hooks for game, audio and graphics behavior. It adapts an earlier Vita port and uses files supplied by the player.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 59
- Last commit
- 2025-11-27
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide a Max Payne Mobile 1.7 APK containing arm64-v8a libraries and a version 1.6 or 1.7 OBB.
- Prerequisites: Requires Switch custom firmware with the listed memory-mapping system calls; applet mode is unsupported.
- Limits: The author describes the port as potentially unstable.
- License: MIT.
Cite
BibTeX
@misc{max-payne-mobile-switch-port-case,
title = {{Max Payne Mobile: Android binary rehosting on Switch}},
howpublished = {\url{https://github.com/fgsfdsfgs/max_nx}},
url = {https://github.com/fgsfdsfgs/max_nx},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/max-payne-mobile-switch-port-case/}}
}Plain text
Max Payne Mobile: Android binary rehosting on Switch. https://github.com/fgsfdsfgs/max_nx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/max-payne-mobile-switch-port-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · fgsfdsfgs/max_nx · Revision 264a0cc
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