# MissionFleet: reconstructing the NavyFIELD 2.062 client and server stack

> MissionFleet reconstructs the historical NavyFIELD 2.062 client and server stack using byte-level decompilation evidence and a Rust server implementation. The author reports a byte-matched inventory spanning client and server modules, most of it represented by instruction streams rather than readable C++. Its Rust login transport implements framing, checksums and liveness probes; authentication and the game and save services remain incomplete.

- Type: Case study
- Targets: Game · Protocol
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/rbxrootx/MissionFleet>
- Primary source: <https://github.com/rbxrootx/MissionFleet/blob/090fb2db80b31d09575463d580dee2362d5ee025/README.md>
- Catalog page: <https://awesomerea.org/resources/missionfleet-case/>
- Record JSON: <https://awesomerea.org/resources/missionfleet-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/missionfleet-case/index.md)

## Requirements & limits

- **Prerequisites:** A locally supplied historical NavyFIELD package is needed for binary analysis.
- **Limits:** The client is not playable end to end; authentication and game/save services remain incomplete.
- **License:** MIT license covers the original tools, documentation and Rust server code.

## Primary sources

1. <https://github.com/rbxrootx/MissionFleet/blob/090fb2db80b31d09575463d580dee2362d5ee025/README.md>
2. <https://github.com/rbxrootx/MissionFleet/blob/090fb2db80b31d09575463d580dee2362d5ee025/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
