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Case study

MELEE360: porting Super Smash Bros. Melee to Xbox 360

MELEE360 ports reconstructed Super Smash Bros. Melee code to a native Xbox 360 XEX. It adapts the game to PowerPC, D3D9/Xenos and XInput while reading original resources from a user-supplied NTSC-U 1.02 disc image. The author reports bounded Xenia tests, with campaign content and physical-console operation still incomplete.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
12
Last commit
2026-11-05
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An Xbox 360 able to run homebrew XEX, an Xbox 360 controller, and a FAT32 USB drive or console storage.
  • Prerequisites: The user's own uncompressed Melee NTSC-U 1.02 (GALE01) ISO.
  • Limits: The release is experimental; physical Xbox 360 operation and full campaign coverage remain unvalidated.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{melee360-case,
  title = {{MELEE360: porting Super Smash Bros. Melee to Xbox 360}},
  howpublished = {\url{https://github.com/codepdbh/melee360}},
  url = {https://github.com/codepdbh/melee360},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/melee360-case/}}
}

Plain text

MELEE360: porting Super Smash Bros. Melee to Xbox 360. https://github.com/codepdbh/melee360 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/melee360-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · codepdbh/melee360 · Revision 7e1705c
  2. docs/PORTING_ANALYSIS.md GitHub · codepdbh/melee360 · Revision 7e1705c

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