Case study
MELEE360: porting Super Smash Bros. Melee to Xbox 360
MELEE360 ports reconstructed Super Smash Bros. Melee code to a native Xbox 360 XEX. It adapts the game to PowerPC, D3D9/Xenos and XInput while reading original resources from a user-supplied NTSC-U 1.02 disc image. The author reports bounded Xenia tests, with campaign content and physical-console operation still incomplete.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 12
- Last commit
- 2026-11-05
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An Xbox 360 able to run homebrew XEX, an Xbox 360 controller, and a FAT32 USB drive or console storage.
- Prerequisites: The user's own uncompressed Melee NTSC-U 1.02 (GALE01) ISO.
- Limits: The release is experimental; physical Xbox 360 operation and full campaign coverage remain unvalidated.
- License: No licence file in the repository.
Cite
BibTeX
@misc{melee360-case,
title = {{MELEE360: porting Super Smash Bros. Melee to Xbox 360}},
howpublished = {\url{https://github.com/codepdbh/melee360}},
url = {https://github.com/codepdbh/melee360},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/melee360-case/}}
}Plain text
MELEE360: porting Super Smash Bros. Melee to Xbox 360. https://github.com/codepdbh/melee360 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/melee360-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · codepdbh/melee360 · Revision 7e1705c
- docs/PORTING_ANALYSIS.md GitHub · codepdbh/melee360 · Revision 7e1705c
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