# MELEE360: porting Super Smash Bros. Melee to Xbox 360

> MELEE360 ports reconstructed Super Smash Bros. Melee code to a native Xbox 360 XEX. It adapts the game to PowerPC, D3D9/Xenos and XInput while reading original resources from a user-supplied NTSC-U 1.02 disc image. The author reports bounded Xenia tests, with campaign content and physical-console operation still incomplete.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/codepdbh/melee360>
- Primary source: <https://github.com/codepdbh/melee360/blob/7e1705ccb6ff90c53a8fc1d51663e5ef72ac6b04/README.md>
- Catalog page: <https://awesomerea.org/resources/melee360-case/>
- Record JSON: <https://awesomerea.org/resources/melee360-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/melee360-case/index.md)

## Requirements & limits

- **Prerequisites:** An Xbox 360 able to run homebrew XEX, an Xbox 360 controller, and a FAT32 USB drive or console storage.
- **Prerequisites:** The user's own uncompressed Melee NTSC-U 1.02 (GALE01) ISO.
- **Limits:** The release is experimental; physical Xbox 360 operation and full campaign coverage remain unvalidated.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/codepdbh/melee360/blob/7e1705ccb6ff90c53a8fc1d51663e5ef72ac6b04/README.md>
2. <https://github.com/codepdbh/melee360/blob/7e1705ccb6ff90c53a8fc1d51663e5ef72ac6b04/docs/PORTING_ANALYSIS.md>

## More in Games

- [Metaforce: a Metroid Prime engine reimplementation rebuilt on the decompilation](https://awesomerea.org/resources/metaforce-metroid-prime-case/index.md) · Case study
- [Metroid Prime Port: an AI-assisted native port of the PrimeDecomp decompilation](https://awesomerea.org/resources/metroid-prime-port-case/index.md) · Case study
- [Metropolismania PC: porting a PS2 game function by function](https://awesomerea.org/resources/metropolismania-pc-case/index.md) · Case study
- [MikuPan: a native Fatal Frame PC port built on the Himuro decompilation](https://awesomerea.org/resources/mikupan-fatal-frame-port-case/index.md) · Case study
- [Miyoo64: porting fifteen Nintendo 64 games to Miyoo Mini](https://awesomerea.org/resources/miyoo64/index.md) · Case study
- [mm5sound: translating the Mega Man 5 sound driver to C++](https://awesomerea.org/resources/mm5sound-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
