Case study
mm5sound: translating the Mega Man 5 sound driver to C++
mm5sound translates Mega Man 5's 6502 assembly sound driver into C++ while retaining ROM addresses near related code. Its comparison workflow builds register-write logs from the user's ROM and checks them against logs from NSFPlay.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 4
- Last commit
- 2017-03-01
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide `Megaman V (U) [!].nes` as `mm5.nes` for the documented test build.
- Prerequisites: GNU Make, g++, Lua, and NSFPlay are used by the documented build and comparison workflow.
- Limits: Music data classes and a fully annotated disassembly remain on the roadmap.
- License: MIT license.
Cite
BibTeX
@misc{mm5sound-case,
title = {{mm5sound: translating the Mega Man 5 sound driver to C++}},
howpublished = {\url{https://github.com/HertzDevil/mm5sound}},
url = {https://github.com/HertzDevil/mm5sound},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mm5sound-case/}}
}Plain text
mm5sound: translating the Mega Man 5 sound driver to C++. https://github.com/HertzDevil/mm5sound (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/mm5sound-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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