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Case study

Metropolismania PC: porting a PS2 game function by function

Metropolismania PC rebuilds the PS2 game as readable C++ while using PS2Recomp output from the user's disc as a running scaffold. Functions are replaced individually and compared with recorded original calls; the author reports all 1,481 game functions rewritten, with 1,432 passing differential checks, while playthrough remains unfinished.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
8
Last commit
2026-11-06
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's own USA Metropolismania PS2 disc, SLUS-20377 version 1.02, is required.
  • Prerequisites: Building requires Visual Studio 2022, CMake 3.21+, Python 3.11+, Ghidra 12.1.4, JDK 21, and the Emotion Engine extension.
  • Limits: The port remains experimental and is not ready for a complete playthrough.
  • License: GPL-3.0.

Cite

BibTeX

@misc{metropolismania-pc-case,
  title = {{Metropolismania PC: porting a PS2 game function by function}},
  howpublished = {\url{https://github.com/koaque/Metropolismania-PC}},
  url = {https://github.com/koaque/Metropolismania-PC},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/metropolismania-pc-case/}}
}

Plain text

Metropolismania PC: porting a PS2 game function by function. https://github.com/koaque/Metropolismania-PC (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/metropolismania-pc-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · koaque/Metropolismania-PC · Revision e98d14b
  2. docs/PORT_STATUS.md GitHub · koaque/Metropolismania-PC · Revision e98d14b

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