# MegaVoltsPP: reconstructing the MicroVolts game backend

> MegaVoltsPP rebuilds a backend for MicroVolts Plaza 1.0.0–1.0.3 in C++23 after analysis of the game binary. Its Front, Main and Cast processes handle authentication, lobby state and matches for the retail client, using a documented binary TCP packet format and RC5/RC6 encryption.

- Type: Case study
- Targets: Game · Protocol
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/sw1ndle777/MegaVoltsPP>
- Primary source: <https://github.com/sw1ndle777/MegaVoltsPP/blob/7640ac6ece1f193860fbc6c0c433c922fad228b6/README.md>
- Catalog page: <https://awesomerea.org/resources/megavoltspp-case/>
- Record JSON: <https://awesomerea.org/resources/megavoltspp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/megavoltspp-case/index.md)

## Requirements & limits

- **Prerequisites:** Building requires CMake 3.30+, cmkr, a C++23 compiler and Git; a database connection is required for deployment.
- **Scope:** MicroVolts Plaza client versions 1.0.0–1.0.3 are the stated target; other version paths are deprecated.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/sw1ndle777/MegaVoltsPP/blob/7640ac6ece1f193860fbc6c0c433c922fad228b6/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
