# Midnight Club: Los Angeles — static recompilation of the Xbox 360 game

> This statically recompiles Midnight Club: Los Angeles Complete Edition for Xbox 360, title id 545407F8, with the ReXGlue SDK. Only the USA and Europe disc image is supported. On Windows, scripts/make_pc.ps1 takes that ISO and builds mcla.exe with Direct3D 12. Career, races, and the garage play at 30 FPS by default, and the frame-rate option also lists 60 and 120. The Linux build uses Clang 20, Vulkan 1.3, and ReXGlue v0.10.0, then scripts/play_linux.sh. A separate build targets a PS5 that already runs homebrew.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/holdmysocks/mcla-recomp>
- Primary source: <https://github.com/holdmysocks/mcla-recomp/blob/2ed208199fcab064e67a83c5ab8f7e8f2aece444/README.md>
- Catalog page: <https://awesomerea.org/resources/mcla-recomp/>
- Record JSON: <https://awesomerea.org/resources/mcla-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/mcla-recomp/index.md)

## Requirements & limits

- A USA or Europe Xbox 360 ISO of title 545407F8. Windows 10 or 11 with Direct3D 12, or Linux with Clang 20 and Vulkan 1.3. About 20 GB free on Windows.
- License: GPL-3.0-or-later. ReXGlue is BSD-3. PS5_Vulkan is GPL-3.

## Primary sources

1. <https://github.com/holdmysocks/mcla-recomp/blob/2ed208199fcab064e67a83c5ab8f7e8f2aece444/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
