Case study
MediEvil: a native PC port of the 2019 PS4 game
MediEvil for PC runs the 2019 PS4 game's own x86-64 executable on Windows through replacement PS4 system libraries and a shadPS4-based Vulkan graphics core. The launcher accepts the user's unpacked game folder or fake PKG and supplies patches, resolution controls and input support.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 239
- Last commit
- 2026-10-29
- Language
- C++
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-supplied MediEvil PS4 copy, as an unpacked folder or fake PKG, is required.
- Scope: The primary port targets Windows 10 and 11; a separate Linux AppImage is documented.
- Limits: Above 60 FPS is experimental, and native output above 1080p has gamepad menu limitations.
- License: GPL-2.0 license.
Cite
BibTeX
@misc{medievil-2019-pc-port-case,
title = {{MediEvil: a native PC port of the 2019 PS4 game}},
howpublished = {\url{https://github.com/bc160201983/medievil_2019_pc_port}},
url = {https://github.com/bc160201983/medievil_2019_pc_port},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/medievil-2019-pc-port-case/}}
}Plain text
MediEvil: a native PC port of the 2019 PS4 game. https://github.com/bc160201983/medievil_2019_pc_port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/medievil-2019-pc-port-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · bc160201983/medievil_2019_pc_port · Revision 424f3ea
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