# max_vita: porting Max Payne Mobile's Android binary to PS Vita

> max_vita ports the Android release of Max Payne Mobile to PS Vita by loading and patching the user's original game binary. Its wrapper supplies a small Android-like environment and compatibility hooks for graphics, audio and game behavior.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/fgsfdsfgs/max_vita>
- Primary source: <https://github.com/fgsfdsfgs/max_vita/blob/e92e9ad9bd6918c06a03f1ddeffa6fb758cdb3a0/README.md>
- Catalog page: <https://awesomerea.org/resources/max-vita-case/>
- Record JSON: <https://awesomerea.org/resources/max-vita-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/max-vita-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires a PS Vita with kubridge and the shader compiler, plus the user's Max Payne Mobile v1.7 APK and v1.6 or v1.7 OBB.
- **Limits:** The author describes the port as potentially unstable.
- **License:** MIT license.

## Primary sources

1. <https://github.com/fgsfdsfgs/max_vita/blob/e92e9ad9bd6918c06a03f1ddeffa6fb758cdb3a0/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
