{
  "added_at": "2026-11-09",
  "additional_evidence_urls": [
    "https://github.com/nebadasSwifty/masseffect-nx/blob/650e14ef109fb0d39bd68ba8d7af61fe459265b8/docs/README.md"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "masseffect-nx ports the Xbox 360 release of Mass Effect to Nintendo Switch by translating PowerPC code from default.xex to C++ with ReXGlue and compiling it for ARM64. A project Vulkan renderer handles the game's GPU commands, while its installer converts Xenos shader microcode from the user's game files to SPIR-V.",
  "description_zh": "masseffect-nx 使用 ReXGlue 将 Xbox 360 版《Mass Effect》的 default.xex 中的 PowerPC 代码转换为 C++，再编译为 Nintendo Switch ARM64 程序。项目的 Vulkan 渲染器处理游戏 GPU 命令，安装器从用户游戏文件中提取 Xenos 着色器微码并转换为 SPIR-V。",
  "entry_url": "https://awesomerea.org/resources/masseffect-nx-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/masseffect-nx-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/nebadasSwifty/masseffect-nx/blob/650e14ef109fb0d39bd68ba8d7af61fe459265b8/README.md",
  "group": "cases",
  "id": "masseffect-nx-case",
  "json_url": "https://awesomerea.org/resources/masseffect-nx-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/masseffect-nx-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/masseffect-nx-case/index.md",
  "name": "masseffect-nx: statically recompiling Mass Effect for Nintendo Switch",
  "name_zh": "masseffect-nx：将《Mass Effect》静态重编译到 Nintendo Switch",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "A user-supplied supported Xbox 360 Mass Effect disc image or extracted directory containing default.xex.",
    "Nintendo Switch homebrew setup with a launcher configured for a 39-bit address space.",
    "The port remains in development; first visits to new areas may pause while Vulkan pipelines are cached.",
    "GPL-3.0."
  ],
  "requirements_zh": [
    "用户自备受支持的 Xbox 360《Mass Effect》光盘镜像，或包含 default.xex 的已提取目录。",
    "Nintendo Switch 自制软件环境，以及配置为 39 位地址空间的启动器。",
    "移植仍在开发；首次进入新区域时，Vulkan 管线缓存可能造成短暂卡顿。",
    "许可证为 GPL-3.0。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/nebadasSwifty/masseffect-nx",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
