Case study
Max Payne Recomp: an Apple Silicon port through static recompilation
Max Payne Recomp ports Max Payne 1.05 to Apple Silicon macOS by translating its 32-bit x86 executable and DLLs into C and compiling them for arm64. A native host maps Windows calls to Metal, SDL3, and AVFoundation; the user's own game files supply the binaries and assets.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 10
- Last commit
- 2026-11-02
- Language
- Python
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Apple Silicon Mac with macOS 13+, Xcode Command Line Tools, Homebrew, and about 3 GB of build space.
- Prerequisites: A personal copy of Max Payne 1.05 for Windows with the exact supported modules is required.
- Limits: Other game versions and modified executables are unsupported.
- License: MIT license.
Cite
BibTeX
@misc{max-payne-recomp-case,
title = {{Max Payne Recomp: an Apple Silicon port through static recompilation}},
howpublished = {\url{https://github.com/aldotoa/max-payne-recomp}},
url = {https://github.com/aldotoa/max-payne-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/max-payne-recomp-case/}}
}Plain text
Max Payne Recomp: an Apple Silicon port through static recompilation. https://github.com/aldotoa/max-payne-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/max-payne-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · aldotoa/max-payne-recomp · Revision d1821bf
- docs/d3d8-usage.md GitHub · aldotoa/max-payne-recomp · Revision d1821bf
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