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Case study

Max Payne Recomp: an Apple Silicon port through static recompilation

Max Payne Recomp ports Max Payne 1.05 to Apple Silicon macOS by translating its 32-bit x86 executable and DLLs into C and compiling them for arm64. A native host maps Windows calls to Metal, SDL3, and AVFoundation; the user's own game files supply the binaries and assets.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
10
Last commit
2026-11-02
Language
Python
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Apple Silicon Mac with macOS 13+, Xcode Command Line Tools, Homebrew, and about 3 GB of build space.
  • Prerequisites: A personal copy of Max Payne 1.05 for Windows with the exact supported modules is required.
  • Limits: Other game versions and modified executables are unsupported.
  • License: MIT license.

Cite

BibTeX

@misc{max-payne-recomp-case,
  title = {{Max Payne Recomp: an Apple Silicon port through static recompilation}},
  howpublished = {\url{https://github.com/aldotoa/max-payne-recomp}},
  url = {https://github.com/aldotoa/max-payne-recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/max-payne-recomp-case/}}
}

Plain text

Max Payne Recomp: an Apple Silicon port through static recompilation. https://github.com/aldotoa/max-payne-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/max-payne-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · aldotoa/max-payne-recomp · Revision d1821bf
  2. docs/d3d8-usage.md GitHub · aldotoa/max-payne-recomp · Revision d1821bf

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