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Case study

Mario vs. Donkey Kong: a Game Boy Advance disassembly

Mario vs. Donkey Kong is disassembled into ARM assembly and C sources that build a Game Boy Advance ROM with a specified MD5 hash. The build uses a user-provided US ROM, devkitARM and pokeruby-tools.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
22
Last commit
2017-08-04
Language
Assembly

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A copy of the Mario vs. Donkey Kong ROM named baserom.gba.
  • Prerequisites: devkitARM and the tools folder from pokeruby-tools; build with make in its MSYS environment.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{mariovsdk-case,
  title = {{Mario vs. Donkey Kong: a Game Boy Advance disassembly}},
  howpublished = {\url{https://github.com/camthesaxman/mariovsdk}},
  url = {https://github.com/camthesaxman/mariovsdk},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/mariovsdk-case/}}
}

Plain text

Mario vs. Donkey Kong: a Game Boy Advance disassembly. https://github.com/camthesaxman/mariovsdk (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/mariovsdk-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · camthesaxman/mariovsdk · Revision ee1720b
  2. Makefile GitHub · camthesaxman/mariovsdk · Revision ee1720b

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