Case study
Mario vs. Donkey Kong: a Game Boy Advance disassembly
Mario vs. Donkey Kong is disassembled into ARM assembly and C sources that build a Game Boy Advance ROM with a specified MD5 hash. The build uses a user-provided US ROM, devkitARM and pokeruby-tools.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 22
- Last commit
- 2017-08-04
- Language
- Assembly
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A copy of the Mario vs. Donkey Kong ROM named baserom.gba.
- Prerequisites: devkitARM and the tools folder from pokeruby-tools; build with make in its MSYS environment.
- License: No licence file in the repository.
Cite
BibTeX
@misc{mariovsdk-case,
title = {{Mario vs. Donkey Kong: a Game Boy Advance disassembly}},
howpublished = {\url{https://github.com/camthesaxman/mariovsdk}},
url = {https://github.com/camthesaxman/mariovsdk},
urldate = {2026-11-08},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mariovsdk-case/}}
}Plain text
Mario vs. Donkey Kong: a Game Boy Advance disassembly. https://github.com/camthesaxman/mariovsdk (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/mariovsdk-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
More in Games
- Mario-Bros.-Dis: byte-for-byte Mario Bros. NES disassembly · Case study
- Marvel Nemesis: Rise of the Imperfects: a GameCube decompilation · Case study
- Marvel vs. Capcom 2: early Dreamcast matching decompilation · Case study
- Marvel vs. Capcom 2: matching PS2 decompilation and browser port · Case study
- Medabots: Rokusho Version: a matching GBA decompilation · Case study
- Medarot Parts Collection: a Game Boy disassembly and translation workspace · Case study