Case study
Mario Superstar Baseball: a GameCube decompilation
mssb-dtk is an in-progress decompilation of Mario Superstar Baseball's USA Rev 0 release. It includes C source, symbol and split maps, and decomp-toolkit configuration. Its objdiff workflow compares rebuilt objects with objects derived from the user's extracted game files.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 16
- Last commit
- 2026-07-12
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: An existing USA Rev 0 copy of Mario Superstar Baseball is required; extract sys/main.dol and files/aaaa.dat.
- Prerequisites: Python and Ninja are documented build prerequisites; the compressed RELs must be decompressed first.
- Limits: The decompilation is a work in progress.
- License: CC0-1.0 license.
Cite
BibTeX
@misc{mario-superstar-baseball-decomp-case,
title = {{Mario Superstar Baseball: a GameCube decompilation}},
howpublished = {\url{https://github.com/roeming/mssb-dtk}},
url = {https://github.com/roeming/mssb-dtk},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mario-superstar-baseball-decomp-case/}}
}Plain text
Mario Superstar Baseball: a GameCube decompilation. https://github.com/roeming/mssb-dtk (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mario-superstar-baseball-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · roeming/mssb-dtk · Revision 72de19a
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