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Case study

Mario Superstar Baseball: a GameCube decompilation

mssb-dtk is an in-progress decompilation of Mario Superstar Baseball's USA Rev 0 release. It includes C source, symbol and split maps, and decomp-toolkit configuration. Its objdiff workflow compares rebuilt objects with objects derived from the user's extracted game files.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
16
Last commit
2026-07-12
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: An existing USA Rev 0 copy of Mario Superstar Baseball is required; extract sys/main.dol and files/aaaa.dat.
  • Prerequisites: Python and Ninja are documented build prerequisites; the compressed RELs must be decompressed first.
  • Limits: The decompilation is a work in progress.
  • License: CC0-1.0 license.

Cite

BibTeX

@misc{mario-superstar-baseball-decomp-case,
  title = {{Mario Superstar Baseball: a GameCube decompilation}},
  howpublished = {\url{https://github.com/roeming/mssb-dtk}},
  url = {https://github.com/roeming/mssb-dtk},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/mario-superstar-baseball-decomp-case/}}
}

Plain text

Mario Superstar Baseball: a GameCube decompilation. https://github.com/roeming/mssb-dtk (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mario-superstar-baseball-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · roeming/mssb-dtk · Revision 72de19a

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