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Case study

Lode Runner: a byte-exact ZX Spectrum disassembly

Lode Runner is mapped as named, documented ZX Spectrum 48K assembly covering the loader, play loop, actor states, editor, and data. The build uses SjASMPlus and checks a byte-exact output with embedded MD5 references or a binary diff against the original.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
5
Last commit
2026-06-18
Language
Assembly

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: SjASMPlus is required to assemble the sources.
  • Prerequisites: Python is used by the documented compilation and binary-diff workflow.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{lode-runner-spectrum-disassembly-case,
  title = {{Lode Runner: a byte-exact ZX Spectrum disassembly}},
  howpublished = {\url{https://github.com/Bedazzle/Lode-runner}},
  url = {https://github.com/Bedazzle/Lode-runner},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/lode-runner-spectrum-disassembly-case/}}
}

Plain text

Lode Runner: a byte-exact ZX Spectrum disassembly. https://github.com/Bedazzle/Lode-runner (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/lode-runner-spectrum-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Bedazzle/Lode-runner · Revision 3a5ff25
  2. ARCHITECTURE.md GitHub · Bedazzle/Lode-runner · Revision 3a5ff25

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