Case study
Lode Runner: a byte-exact ZX Spectrum disassembly
Lode Runner is mapped as named, documented ZX Spectrum 48K assembly covering the loader, play loop, actor states, editor, and data. The build uses SjASMPlus and checks a byte-exact output with embedded MD5 references or a binary diff against the original.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 5
- Last commit
- 2026-06-18
- Language
- Assembly
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: SjASMPlus is required to assemble the sources.
- Prerequisites: Python is used by the documented compilation and binary-diff workflow.
- License: No licence file in the repository.
Cite
BibTeX
@misc{lode-runner-spectrum-disassembly-case,
title = {{Lode Runner: a byte-exact ZX Spectrum disassembly}},
howpublished = {\url{https://github.com/Bedazzle/Lode-runner}},
url = {https://github.com/Bedazzle/Lode-runner},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/lode-runner-spectrum-disassembly-case/}}
}Plain text
Lode Runner: a byte-exact ZX Spectrum disassembly. https://github.com/Bedazzle/Lode-runner (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/lode-runner-spectrum-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Bedazzle/Lode-runner · Revision 3a5ff25
- ARCHITECTURE.md GitHub · Bedazzle/Lode-runner · Revision 3a5ff25
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